I’m a 3D Artist and Industrial Designer based in Arizona, with a deep background in digital sculpting, animation, and visualization. I’ve worked across industries — from auto design at General Motors to EV concept vehicles at Nikola and immersive aerospace interiors at SyberJet.
I use design tools like Gravity Sketch, Unreal Engine, and Alias Automotive to shape everything from real-time models to photoreal cinematic renders. My specialty is bridging creativity and technical skill — building high-end digital assets and sharing the story of how they come together.
This site is where I keep that story going — through journal entries, visuals, and personal experiments.
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